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Classroom Wetting Accident

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  • #16
    Thank you so much everyone for all the feedback on these images. They were a lot of work to create, so I am really glad that you are enjoying them. I am working on another image right now, it is an outdoor scene which is presenting a particular challenge in regards to the lighting simulation. I have other responsibilities I need to worry about too, which is also making it take a bit longer.

    As far as the issue regarding the age of the girls portrayed here, I do agree that even though they are only 3D wireframe meshes wrapped in a texture it would be extremely inappropriate to create images of underage girls for any kind of sexual purposes.

    I am extremely sensitive about this issue because of personal experiences I had when younger. My personal viewpoint is that it is not okay to create portrayals of underage people for any kind of sexual purpose, regardless if the portrayal actually depicts any sexual activity or that no real person was involved in creating the image.

    At no point in the creation of these images were the girls portrayed ever under 18 in my mind. I never had any intent on the images being interpreted in such a way that the girls would be under 18. Always, what I wanted to do with these images was depict that time when we are faced with adult hood- We have turned 18 but are still finishing up high school. About to go off to college, the future is extremely unknown, but we find new freedom for the first time to try new things. That is what I was trying to capture with these.

    However, I didn't want to do what so many movies do and have people who are in their twenties or even thirties play the part of teenagers. Yes, I know there are no real people in these images, but the point is that in so many movies you see actors in their mid twenties playing an 18 year old. I remember being 18 and being frustrated with this. Someone who is 25 seldom actually looks like they are 18, and few 18 year olds could actually pass for twenty somethings.

    In these images I wanted my portrayals to be as realistic as I could make them. That meant making the girls actually loook like they were 18, not twenty something.

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    • #17
      TVGuy, could you address my questions?

      Originally posted by Peevert
      TVGuy, these are really well done first attempts. What program are you using? I'm guessing Poser or Daz 3D Studio. If so, which models are these?
      Thanks

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      • #18
        Originally posted by Peevert
        TVGuy, could you address my questions?

        Thanks
        Sorry Peevert, somehow I missed your question!

        Happy to answer- I am using both DAZ Studio and 3DS Max. I have yet to come up with the most ideal workflow yet.

        I am much more familiar with 3D Studio Max and much prefer working with it as far as lighting scenes, setting up cameras, modifying textures and rendering. However, as far as I can tell, there is no easy way to go from DAZ Studio to 3DS Max maintaining the correct texture coordinates and object groups.

        I have been able to go from DAZ to 3DS Max with OBJ files where I had to re-UV map the meshes and redo all the textures. This took a while, but I think gave me the best render.

        I've also been practicing rendering straight from DAZ studio, but am not thrilled with the lack of control of lighting, cameras, or the slower render times. However, I am learning more about the limitations of DAZ and am getting better results.

        What seems to be working best for me so far is to create props, scenes, and materials in 3DS Max. I export to DAZ where I am able to setup my scene with the characters, modify the textures, and do the render there.

        EDIT:

        Sorry, I missed the second part of the question about which models they are. I am using the default genesis model that comes with the latest version of DAZ and using my own custom morphs/object scaling to mold the character I want out of her. The only extra content I am using is I bought some cheap locker room props for my most recent render because they were only $5 and saved me some time on modeling.
        Last edited by TVGuy; March 13, 2014, 05:37 PM.

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